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Honestly real props to you, you're the MVP in this Game Jam to me. Story, Art, Music, Level Design, Gameplay top-notch. Your cutscenes and animations were really well done too! I loved the insane amount of detail in Mumei's animations.

I also loved and desperately cringed at your dialogue (so good job). Great Hololive References, great design and easy to understand gameplay.

I really love your game but also fuck you for the difficulty, holy shit. I needed like 3h + a Cheeseburger to beat it. Great work on the easier version, beat it in maybe 5minutes after I finished the initial version. I think it's still very enjoyable despite being far easier. 


Thank you for the great game and fuck you for (in a positive way... kinda)

Really cool game!

Very fun references and dialogues.

The difficulty level was too hard for me (only made it to the second checkpoint) but I'll check out the toned down version!

Great game!

This is really good! I love the mechanic with throwing the pebbles around. I made it up to the 3rd sanctuary but the really tight platforming section with Mumei going nearly as fast as you are is maybe a bit too difficult for me.

The dialogue is fun too, definitely going to come back and try to finish it! An excellent entry to this jam. 

For as difficult as this version was (this is like clearing E12S Savage in FFXIV I swear), I honestly really enjoyed the challenge! Bear in mind I'm not one that usually rages at these sorts of games. How long did I take? No comment.

Could actually be good to have the difficulty toggleable / selectable?

  • The dual-directionality of the gravity plates towards the end tripped me up a bit! Not used to a platformer that does that... I like it!
  • The dialogue is just pitch-perfect. Chef's Kiss. Probably could have trimmed some of the dialogue FX clips even shorter for the others (or have them cut the previous one), but was hilarious.
  • Shiori save me... Shiori... save me Shiori... (I had no pebbles, and spent another 10 minutes working to save a pebble to clear it)
  • The very retro font on the music & SFX (and Mumei headbanging to the deranged but catchy tune she was humming) was very touching.
  • I'm not going to be able to unsee the faintest shadow of Nightmare Mumei looming behind my computer screen for a while...
  • If you had more time, I would've loved to see more dense art in the parallax or across the levels! Would keep me from going insane tackling the same sequence 324 times, anyway.

TL;DR: GOATED 🗿

If you have a Twitter, making a light gameplay trailer would be fantastic to pitch across Biboo's World... I kinda wanna pitch her to play this in a SC I'm ngl LOL

Great game, last level was challenging.
Give it a shot lads.